A short pixel art platformer about climbing out of a forgotten world, and the souls you meet on the way up.

You've fallen into a place beneath the world. Water has dried, lanterns flicker, and the spirits who live down here are waiting for someone to remember them. Guided by Nai, a fox spirit who can see what others can't, you'll climb back toward the surface and help the lost souls you find along the way.

Chime is a story driven 2D platformer built around movement and paying attention. Jumps feel snappy, a generous glide catches you when you miss, and one way platforms let you drop back down when you need to retreat. At the heart of the game is the See ability, which briefly reveals hidden platforms and hidden spikes but drains fast, so you'll need to pick your moments. Collect coins to heal, gather water tears to revive a dried Kappa and unlock the path forward, and listen to Nai as she slowly reveals who she used to be before she fell down here too.

Controls

A / D to move

W / Space to jump (hold to glide while falling)

Shift to toggle sprint

S to drop through platforms

E to use See ability

R to heal (hold, requires coins)

F to interact

Esc to pause

Programming : Sean Aminov

Art and Animation: Alice Rennie

Published 6 days ago
StatusReleased
PlatformsHTML5
AuthorSeanAminov
GenreAdventure
Made withUnity
Tags2D, No AI
ContentNo generative AI was used

Leave a comment

Log in with itch.io to leave a comment.